Close This book provides you with step-by-step exercises covering the various systems of CryENGINE and comprehensively explains their workings in a way that can be easily understood by readers of any skill level to help you develop your very own CryENGINE games.This book is intended for developers looking to harness the power of CryENGINE, providing a good grounding in how to use the engine to its full potential. The book assumes basic knowledge of the engine and its editor in non-programming areas.

CryENGINE Game Programming with C++, C#, and Lua

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This book provides you with step-by-step exercises covering the various systems of CryENGINE and comprehensively explains their workings in a way that can be easily understood by readers of any skill level to help you develop your very own CryENGINE games.This book is intended for developers looking

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Auteur(s): Lundgren, FilipPearce-Authers, Ruan

Editeur: Packt Publishing

Année de Publication: 2013

pages: 276

Langue: Anglais

ISBN: 978-1-84969-590-9

eISBN: 978-1-84969-591-6

This book provides you with step-by-step exercises covering the various systems of CryENGINE and comprehensively explains their workings in a way that can be easily understood by readers of any skill level to help you develop your very own CryENGINE games.This book is intended for developers looking

Voir toute la description...

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